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The Girls of your Dreams
You woke up one day with a dream. Harem full of demon girls… Wait… Agh HELL!
You go to sleep one day, and find yourself in a dream: exotic girls, monster girls, and yes demon girls too. Whether you dream of bedding lamias, onis, cowgirls or succubi, you’ve fallen into the right place, Dreamwalker.
Enter a realm of dreams to find adventures over and over again, striving to survive long enough to make it to one of three idyllic locales: the Succubus’ Castle, the Kitsune’s Abode, or the Dark Elven Fortress, all three with their sensual rulers; it’s up to your skill to reach the summit, but they decide whether you measure up. Impress them, and gain rewards far beyond what you ever thought possible, even in dreams.
Game features:
- Classic Roguelike/Roguelite gameplay: make your way through randomly-generated dungeons with a few predetermined levels, permanent death, turn-based action with full freedom! Take any action, whenever you want!
- Hacking and slashing, monster slaying? Hah! More like monster laying! No combat! All encounters are hot, heavy and sexual! Would you not rather make love than violence?
- Amazing in-game encounter variety! The dev team tries to think of everything you might want from a game where fucking hot girls and going through dungeons is your mission!
- A diverse cast of women to encounter! Succubi, Vampires, Angels, Onis, Cow or Catgirls, Lamias and more! If you find it, you can fuck it!
***
Please note: this game is in early access. Notice the version? It is in very early access. It's raw, it's unfinished, it's unpolished, it lacks content. This game has a great future, but this future is very distant. I know what you think: "huh, yet another version point one game, which will probably take years to be finished..." Well, you're not wrong. This is a hobby project that I work on exclusively in my spare time, and I don't have much of it. At least I won't charge you anything! That's right, no milking through Patreon or any other platform, this game will cost you nothing, so why not, might as well try it out? Awful lure, I know. But, if you somehow fall for it, can I ask you for another favour? If you find a bug, or if you have a really cool idea, or if you have questions - please let me know about it. Comment here, or on Reddit, or on Discord - whatever, just let me see it, it really helps me out. Thank you for your interest! The Girls of your Dreams are waiting!
| Updated | 18 hours ago |
| Status | In development |
| Platforms | Windows, HTML5 |
| Rating | Rated 3.3 out of 5 stars (18 total ratings) |
| Author | Synthoel |
| Genre | Role Playing |
| Made with | Phaser |
| Tags | Adult, Erotic, NSFW, Roguelike, Roguelite |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard |
Download
Click download now to get access to the following files:
Development log
- Fixing their plumbing7 days ago
- The Girls of your Dreams35 days ago
- A little bit of this, a little bit of that77 days ago
- Does your waifu bite?Nov 12, 2023
- Do you guys not have phones?Oct 15, 2023
- People, stop fighting, angels are cryingSep 17, 2023
- Burn it all downAug 19, 2023
- Castles in the skyJul 23, 2023





Comments
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honestly a skill issue on my part
Your skill is, of course, not a problem, but neither is the spawning mechanism, I believe. This situation could've been avoided if you stood next to the fence. The real problem, in my opinion, is that the game tells you this only when you lost to a cowgirl a couple of times, and only once, which is easy to miss. That's why I will be working on adding more ways to discover this (like the in-game encyclopedia I mentioned before).
Edit: by the way, I really appreciate time and effort you put into giving the feedback, thank you!
Nah i was just joking about the skill issue but thanks for the tip
question how do i get the phoenix or the cow lewd scenes? so far i figured out how to soothe the cow and that the phoenix likes scrolls but i'm lost from there
For cowgirls, you should have high Appeal (13+). Then, after knocking you down, she will not stomp on you, and will instead do something else.
For phoenixes, you just go ahead and use (S)ex action on her.
wait for the phoenixes do i have to do it twice?
Yes, each form of the phoenix has her own art, so you'll have to unlock them separately.
I just want to say I love this game, especially with the whole idea of a dream world. The writing can be really good at times.
I was trying to save my compliments for when I am finished with the game, but it's been a long time since I played and I usually wait more before I play games that are in progress. Especially this one because I lost my progress when I updated (I think browser version on Linux? On the "Do you guys not have phones?" version). I am very eager to play this again once it gets developed further.
Thank you for the kind words! Compliment about writing from someone who is a writer themselves means a lot xD
I'm really happy that the game managed to not only attract, but also keep your attention. I'm sorry for the slow progress - but this pace allows me to keep my daily job and avoid burning out, so it will probably remain the same. But I have a schedule, and according to it, I'm not falling behind xD. I hope to have more contentful updates soon.
Thanks again, your comment made my day xD
I am happy I made your day ^^
I don't mind the slow progress, I was just trying to say I didn't want to wait until it was finished to share how much I liked the game. Reading that again I think I explained myself poorly
question are there any plans to give the gems more uses than the gallery
One of the ideas I had in mind is to have an in-game encyclopedia with full details on monsters, items, effects etc., where entries would open naturally as you play, but if you are interested in something particular, you'd be able to open them immediately with some purely symbolic amount of gems.
The gallery, however, will be the main target for spending the dream shards. I know I haven't updated it in a while, but there will be much more content to unlock, and not only images.
I'm also open to suggestions!
i was thinking maybe we can use the gems to give our stats a smaller little boost,For an example 200 gems = 1 appeal and the price of gems rises times 2
I'm kinda against the meta progression, as my intent was that every run should be handled with only the items that you found within this run. I know this can be problematic right now, so I will dedicate more time to balancing in the future (making current items more powerful (the ring giving only +1 is kinda low), adding more items that either just make you stronger in general, or allow you to deal with certain species of monsters easier)
I really dislike the graveyard
I can understand that - from my limited playtesting, the ghosts might be quite annoying if you haven't found the binding sign. I definitely want to do something with this in the future; the options I'm considering are:
If there is anything else you could suggest, I'll be happy to hear from you.
i really only have a problem with the ghost girls because i've had cases where 4 or more are off spawn i think there should be a limit on them and make them spawn more spread out
Web version does't work
Hi! Can you be more specific please? What exactly is your experience?
Additionally, as I usually ask, can you please tell me what browser and OS you're trying to run the game on? And if you're on desktop, it would be really helpful if you sent me the logs from your console. You can do it like this:
I can open game in Microsoft Edge, but looks like Opera has a problem opening the game
Thank you very much for this info! I reproduced this, there is indeed some problem with Opera specifically (for some reason, audio files won't load, which blocks further progress). I'll investigate this and try to come up with a fix soon.
So, seemingly, the issue was in a way how Opera handles the audio files downloading - it refuses to load them if you aren't going to use them immediately. I did a hotfix for Opera specifically, and it should be okay now, but you might experience little delays when certain audio is played for the first time (cause I can't preload it).
Please let me know if it worked, or there are still issues.
Softlock on all browsers and devices. When I get to the end and come to the last room to the Succubus, the dialog box freezes and pressing enter doesn't move it in any way. In Opera I am stuck with the rabbit - I can't do anything, no buttons work as well as in the Succubus dialog.
Hi! Lets start with the Succubus. First, please tell me what is the beginning of the scene (what are the first couple of paragraphs you see after activating the mirror, before you get the freeze). Also, please check the logs - in the same manner as before - and let me know if there are any errors there.
small problem:neither"5"nor the space bar works on the Mac web version
Hi! Thanks for reporting this! Lets try to figure out what is happening here.
Ok, here are my answers.
1.Yes, I am standing directly on the portal.
2.The rest of the navigation do work.
3.The game still runs smoothly when this happens
Thanks! Can you please also tell me what browser you're running the game on? And please check if there are any errors logged in the console (Option + Command + I to open dev tools, find the "Console" tab, try reproducing the bug, note if there is anything printed in red).
safari, the one that Mac has on its own
Hi! Sorry for the delay, holiday season and stuff, only checked the messages now. Unfortunately, I don't have access to the real Mac atm, so I cannot reproduce it myself, and thus will need your help. Have you tried to check the console in a way I described earlier? Also, can you please try running the game in Chrome (or any other browser, if you have one) - does the issue persist there too?
please make it so text is being written out pressing space or clicking the screen makes said text instantly appear the text crawl is sloooow and really boring to wait for
I understand the frustration, I'll see what I can do before the next update. By the way, on the "slowest" of the texts (the intro) click already works - although it skips the animation, and I agree that showing the text in full instead would be better.
Hey! Just wanted to let you know, text animation is now skippable! While its in progress, you can click anywhere on the screen, and the text will be shown instantly.
thx
Softlock Condition: making Spider faint by using tentacle rape spell traps you in her web. Unable to find a way out, at least with available items in my bag. Could we attack the web or revive her?
Hi! Thanks for reporting this!
This was actually just overlooked from my side. Web removal was implemented as a "reaction" to player's direct action, so when a Spider faints due to spell effect, it is not triggered. This is a bug, and will be fixed in the next update!
In the meanwhile, if you're unable to continue the game, please use the "Erase saved game" button in game's options. Sorry for the inconvenience!
Or, rather than lose progress, masturbate until you faint and reincarnate.
This is indeed an option, and I'm ashamed I forgot about it xD. Thanks for pointing that out!
Just FYI: this bug is now fixed, so the next time you're stuck in the web, defeating Spider by any means, including the scrolls, should correctly remove the web.
when i try to run the game it only shows a landscape with no menu. is there a button im supposed to press? am i missing something?
Hey! No, the menu should show up automatically, this must be a bug. Please let me know what browser and OS you're trying to run the game on.
Additionally, as I usually ask, if you're on desktop, can you please send me the logs from your console? You can do it like this:
Hi! Just wanted to let you know, that if you were using Opera, then I found an issue with it and deployed the fix, so it might work for you now!
If you were using something else, you can let me know, and I'll try to investigate.
I ran into a bug where I may have been clicking to fast but the cowgirl ran into me and everything on the map just froze, unable to interact. When I returned to the menu and continue back to the game it still doesn't do anything. The buttons on the top all work.
So I suggest adding an "Abandon Run" button in the menu, that way everything in the previous run may get wiped off and we can start over.
Other than that I also suggest letting the player inspect the items we can pick up or letting us drop items, since not all monsters are able to be given items.
Hey! Thanks a lot for your comment!
I have a couple of ideas regarding what could've happened there, but as usual, if you could please check the logs and tell me if there are any errors - that would help me immensely (I had an instruction on how to see the logs in my answer to the comment below).
Regarding "Abandon Run" button - it is in my to-do list, and will definitely be there in the final version of the game.
The inability to inspect items that are on the ground is by design - I don't want to give up too much info about the item before you pick it up, so I think that seeing item's tile is just enough. But as for dropping the items - you're certainly right, its a much needed ability, and you know what? I have just added it this week! It will be available in the next build, which comes out next Sunday.
https://imgur.com/a/VYx4ESC
im not the best at coding so i recorded my screen, but the red parts are only here:
also, another bug I encountered, not recreatable cuz of my circumstances(lol):
So I put on a chasity belt by accident, then I found a key, so I used it to take the belt off. Then I got curious to why the item reappeared in my inventory and clicked it. It put the belt back on, and guess what, the key was broken. Now here's the problem, when I picked up new not-broken keys, it puts them in the same stack as the broken keys, increasing the number of the broken key item as I try to find where the "key" is until I realize there's no key and only a bunch of broken keys.
Thanks, this is incredibly helpful!
So, as for the main issue: since there are no errors thrown when you try to move the character, and as you mentioned that you was clicking fast, my main theory is that something went wrong with the game's scheduler. You see, the way it works is this: there are several "actors": you, the player, and the monsters; you all act in turns, and while the monsters are acting, the controls are locked, preventing you from acting at the same time. Normally, once all the monsters are done with their turns, the controls are unlocked, but it seems like it didn't happen for some reason.
I have one more thing to ask from you: can you please go to dev tools one more time, but this time:
I'll then be able to use this save and check the exact game state that you have. I always wanted to add a button to export this more conveniently, but never actually got to it - sorry xD. I'll definitely add it soon!
As for the other issue (the keys): this is something I totally overlooked! The "drop" action will soften it a bit (as you would be able to remove the first item from the stack, and thus the next time you try to use the key, it would use the unbroken one). But I admit that its not convenient at all. There are multiple solutions for this that I can think of:
Personally, I would prefer the third option, as it is the easiest to implement xD. But please let me know what do you think about it (how would you prefer this to function), and I will try to have these updates ready in the next month's build!
Not very sure how to use pastebin so I turned to this thing here...
https://docs.google.com/document/d/1YQZBw34OJGrknlaaMgqt907IN1oLSwAmCnolZTHrKzQ/...
About the broken keys, I think we can just let the character automatically throw them(3rd option). So after unlocking the chasity belt, there can be a message saying something like "The key broke after usage so you threw it away", and the chasity belt's gonna need "something" too.
Something that can come with this is monsters that react to littering random things in their vicinity, but I'm not sure what kind would.
Okay, we're getting close!
Unfortunately, this Google doc won't do - it seems like it applied formatting to it for some reason (the ordered list), and it should've been just one long string. This formatting corrupts the data, and I cannot properly decode it (and if I just remove the numbers, it only parses small part of it and then fails).
Maybe you can just post in the comment here? My argument about cluttering was kinda dumb, who cares xD. Although, it might apply formatting too...
Other alternative is to save to some .txt file (not .docx) and then upload it somewhere like Google Drive / Dropbox / Mega? Pretty please with sugar on top! Sorry, I know its getting annoying, but I feel like we're almost there
browser version is broken. nothing loads after the starting screen. doesnt matter if i click new game or options,gallery does open up without loading, i hope you fix this soon
Hi! Thanks for reporting this!
I cannot reproduce the behaviour you described, unfortunately, so I'm gonna need your help to fix this. First, can you please tell me what browser and OS you're trying to run the game on? Second, if you're on desktop, can you please send me the logs from your console? Like this:
I would like to report a problem. When I select the download, I only get the application, and nothing else. Thus, the game doesn't launch because it's looking for a bunch of things that don't exist in my downloads. If you have way to fix this, I would be grateful, this looks like a fun game.
Thanks for reporting this! I reproduced the error, will try to fix it today.
Edit: I deployed the hotfix; its still a single, "all-in-one" executable, but missing dependency should not cause an error now. Please check when you have time and let me know if that worked!
It did work, thank you!
Is it possible to change the games screen resolution? Its kinda impossible to play otherwise (my computers resolution is funky). Im fine with it being in windowed if it must
Unfortunately, not at the moment. In browser, the game resolution will always be equal to the browser's viewport size, and in desktop version - to the window size. With the technologies I'm using, changing that is nearly impossible.
I plan to add fullscreen / windowed toggle to the game options though; I can prioritize it for the next month build if it helps.
By the way, what resolution do you have?
I think my computers resolution is 2256 x 1504, like I said, weird. tall screen, very tall screen
I'll try to reproduce it and maybe come up with some adaptation. If I'm not able to do that, then I'll at least allow opening the game in a windowed mode. Either way, I'll add some way to mitigate this problem in this month build (should be out around 20th). Please bear with me! 🐻
will do bro
Hey! Regarding our issue: I haven't found a way to test the game on a real screen with resolution like yours, unfortunately, but I added new setting that allows you to run the game in windowed mode! It is now available in the latest build. Please let me know if it helped!
is there a way to restart the game, because I got stuck
like can i start from the beginning again
dont mind my two account
nevermind i just came to much so I died
Hi! Sorry for the late response. Can you please describe more in details how exactly you got stuck? Do you mean in a web, or in a trap? Or the map was generated incorrectly?
i just got stuck in a web and didnt know how to take off my chastity belt
The game crashes after answering each simon question in browser.
Hi! Thanks for reporting this!
I'm afraid I can't reproduce this at the moment. Can you please specify browser you're using (including the version)?
Also, can you please do the following:
Um, is there any way to see all the controls? I thought that's what clicking the question mark would do, but that appears to be nonfunctional.
Sorry about that, they were in game description before - I updated it, and was going to add the hints to the game instead, but that was delayed.
Currently, controls include:
picklewoman, the action is unavailable. If no one is around, the hero just jerks off.I hope to be able to put all of this into the game in the next update.
Um... what if you don't have num pad? Totally not me at all. XD
Unfortunately, for now NumPad is the only option. Ability to reassign buttons is planned, but currently I cannot give an estimate on when it will be implemented.
So far it its unplayable on a laptop.
In the next update, the game will allow you to use clicks to move. It should be out in about a week.
Edit: update is here, check it out! You can make the character move using the arrow buttons, as well as by simply clicking in the desired direction. Moving between locations can be done with the space bar.