Facelifting and facesitting


"Facelifting" here means improving the looks of the game. Facesitting means you know what. Okay done with the intro part.

The Succubus scenes updates

First of all, I revisited earlier scenes (namely #1 and #2), aiming to add some quaity of life changes:

  • split up the text a bit, cause it comes in rather big chunks sometimes, which could make it harder to read;
  • make sure SFX doesn't obstruct the voicelines;
  • breathe some life into the moments when there are no sprites.

This last part excites me personally the most, cause I've got tiny little illustrations to add to the game, here, look at them!


Or, if we use them as a transition for larger sprites:

But not only was I updating existing content - I also have something new for you. Grab on your bedsheets, cause scene #5 is here!


This time, if you don't screw it up, Therese will allow you to be inside her, and perhaps become a little bit more intimate with you...

New encounter: Cabin in the Woods

I finally started working on a new encounter, and as usual, I'm doing the map first. At first glance, this area is just a simple wood, like in grassland, but here you can walk between - and even behind! - the trees.

It might not look like much to you, but I'd recommend you to practice a little bit - to learn how to navigate around those trees. Because you definitely wouldn't want to get lost here, especially if you'll have to, for instance, run away from someone. I'm not saying its necessarily gonna happen, but who knows...

New mechanic: encounter hints

Certain encounters might require you to "come prepared" to achieve the "good ending". For example, if you want to befriend an aquatic creature, you better have some treat in your pockets (no, not that kind of treat, although the one that you thought about might come in handy later as well). Or if you go to the bazaar, you better have some money on you - those fine goods ain't cheap. The new encounter, cabin in the woods, will require some preparations from you too.

So, in order for you to know which encounter you're gonna visit in each specific run, I introduce additional hints. They come in a bit obscure form (we're in a dream, after all), but I'm sure you'll figure it out and be able to recognize those symbols in no time.

Web version is back

Many thanks to Itch.io team for understanding and help - the files count limit for the game was increased, so now you can play directly in your browser as before. Yay!

Files

the-girls-of-your-dreams-html.zip Play in browser
Version 40 Apr 14, 2024
the-girls-of-your-dreams-win.zip 295 MB
Version 40 Apr 14, 2024

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