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Devlog
Filling the gaps
October 27, 2024
by
Synthoel
1
Here I am focusing on adding more items / interactive objects to the categories that were lacking variety. So, beware! New Foods As you may know, foods in the game are simple items which have only one...
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She's on the ropes... or is she?
September 15, 2024
by
Synthoel
1
Well I'm definitely not at the end of my rope with this project, so here's another update! New in-game phrases The variety of the phrases that are shown during in-game "sex battles" is increased: 237...
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The Glossary
August 11, 2024
by
Synthoel
1
Today's devlog is a bit late, cause the feature I added turned out to be rather big (3K+ LOC!), so it took me an extra week to properly arrange everything. I also got some stuff happening in my life,...
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More tools
June 30, 2024
by
Synthoel
1
This update, very much like the previous one, focuses mostly on new items. Without further ado, let's check them out! New item: Scroll of Instant Cumming Exactly What It Says on the Tin! It may not be...
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Toys, old and new
May 26, 2024
by
Synthoel
This time the devlog comes with a bit of a delay, cause I was away at my parents' place for two weeks - spent some time with family, had a rest, celebrated Easter (its was bit late for us this year xD...
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Facelifting and facesitting
April 14, 2024
by
Synthoel
1
"Facelifting" here means improving the looks of the game. Facesitting means you know what. Okay done with the intro part. The Succubus scenes updates First of all, I revisited earlier scenes (namely #...
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Panacea
March 17, 2024
by
Synthoel
2
Do you know what's the best cure for everything? If not, check out the devlog - maybe there are some hints in it! If you know already, please give it a read anyways - it will make me happier. New scen...
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Fixing their plumbing
February 18, 2024
by
Synthoel
This devlog focuses more on fixing the existing stuff than adding the new one, but there's a bit of both. Let's see! Encounter progress: The Bazaar No big deal, however now the bazaar visitors have th...
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The Girls of your Dreams
January 21, 2024
by
Synthoel
2
This devlog is a bit late, cause I took a vacation for a couple of weeks to spend time with my family and recharge my batteries. Hope you had a great holiday season too! Now I'm back with double the e...
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A little bit of this, a little bit of that
December 10, 2023
by
Synthoel
Encounter Progress: Hide and Seek So, you're in vampires' mansion, remember? And the girl in front of you looks really vicious... but perhaps its not actually that hard to deal with her, you just have...
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Does your waifu bite?
November 12, 2023
by
Synthoel
Cause I'm bringing you a couple this time, and they definitely do! New action: drop This action should have been added long ago - without it, the only way to remove an item was to "equip another item...
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Do you guys not have phones?
October 15, 2023
by
Synthoel
Cause if you do, you can now use them to play NetShag! UI/UX updates for mobile devices I've once again returned to the subject of adapting the game for small screens - partly because deep down I've a...
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People, stop fighting, angels are crying
September 17, 2023
by
Synthoel
We can be better - love is the answer! New monster: Angel She's here at last! Meet the divine beauty: For those of you who have had the pleasure / misfortune of being familiar with a game titled MtG,...
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Burn it all down
August 19, 2023
by
Synthoel
New devlog, lets go! New monster: phoenix Phoenix is a strict lady of age. She'll be picky, so if you're not sure about what you want to say, better keep your mouth shut. But rest assured, you can fin...
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Castles in the sky
July 23, 2023
by
Synthoel
No time to explain, read the devlog. New monster: ghost Before, Zombie was so sad and lonely in the graveyard, but now she has a friend - Ghost! Ghost is ethereal, which implies that: you can't intera...
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Thriller night
June 25, 2023
by
Synthoel
Wake up babe, new devlog just dropped! (Yet another) update of the desert map I'm still trying to figure out exactly what I want the desert to be like. How do I make it "deserted" enough, but also not...
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Desert roses
May 28, 2023
by
Synthoel
Hello and welcome to another NetShag devlog! New map: the Desert "I dream of rain, I dream of gardens in the desert sand ..." Roads covered in sand, and surrounded by even more sand. The look of the m...
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Dark depths
April 30, 2023
by
Synthoel
Hello there! Its that time of the month again - new devlog time! New map: dungeons Almost a year ago I created a post about the updated map generation . At that time there were only two maps in the ga...
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Residents of the countryside
April 02, 2023
by
Synthoel
I wanted to start giving devlogs normal names (like "Version 0.2.22 released"), but I just couldn't resist... Anyway, without further ado: to the list of changes. New monster: Cow Girl The Cow Girl jo...
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Public demo
March 05, 2023
by
Synthoel
Long time no see! As I warned you, this time the devlog was a bit delayed. But there are quite a few changes! Finally, the game got to the point where I can bump the version to 0.2! Okay, maybe it's t...
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Ramping up for the demo
January 08, 2023
by
Synthoel
Hi! First, let me take this opportunity to wish a Merry Christmas to everyone who celebrated it yesterday! Now, without further ado, to the list of changes. Intro sequence A small introductory text ha...
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WIP: updating assets
December 11, 2022
by
Synthoel
Today's update is rather modest. I've started updating the in-game assets - tiles and sounds, gradually bringing them into a form that wouldn't embarrass me if shown to the public. Unfortunately I did...
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Doing 180
November 13, 2022
by
Synthoel
One step forward, two steps back A lot has been done this month... and then thrown out the window. I've started a global tileset swap. I initially chose Epic RPG World as my new tileset. It's a great...
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Variety day
October 12, 2022
by
Synthoel
This time I've taken it seriously, so as not to repeat the three-month gap. Here we go: a set of updates that are completely unrelated to each other! New item: Soft soap This item should have been add...
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Hangover
September 15, 2022
by
Synthoel
Okay, it's been a long time - two and a half months or so. But still, the new devlog arrived! Why so long? Firstly, I was taking time off from my main job, and I decided to make that time free from ev...
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Like a boss
June 29, 2022
by
Synthoel
This update was intended to change the mechanic of game "bosses" - and in the end, that's exactly what it does. But to get to that point, I needed to implement a few other things first. 1) Interactive...
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Special encounters
May 26, 2022
by
Synthoel
This update brings so-called 'special encounters' to the game - pre-generated levels with permanent architecture and inhabitants. You could consider this a violation of the Berlin interpretation , but...
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New maps generation
May 11, 2022
by
Synthoel
Now the maps are fancier! What does it mean exactly? I still use classic Rogue dungeons, but now I also generate thematic surroundings . Now, the same dungeon can look quite different, depending on th...
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Redesign complete (for now)
March 09, 2022
by
Synthoel
Main game and loading screens are now also redesigned (tiles remain the same though). This is, of course, not the final look of the game - there's still a lot of improvemets to make, but for now I'll...
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WIP: redesign
February 22, 2022
by
Synthoel
This is a small update, which changes UI of first two screens to something more pretty. Redesign is not completed yet, I just uploaded it here to check if it works here in the same way as it works loc...
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Initial Commit
January 27, 2022
by
Synthoel
In fact, it's not really an initial commit - I mean, it's not the very first version of the game uploaded here. However, this is the first devlog! It's not very informative, because there's not much t...
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